#pragma once
#include "Globals.h"
#include "BaseSprite.h"

struct Panel : public BaseSprite
{
	Panel(){};
	Panel(Pair Pos,int Show, Pair Dimensions, char* nText)
		:BaseSprite(Pos,TEX_MENUPANE,cNeutral,nText)
	{
		meiObjID = TEX_MENUPANE;
		ShowState = Show;
		InitRect(Dimensions);
	}
};